Technological innovation is changing the ways that we produce, deliver and consume learning content. Here are the main 5 ways we found that content is changing:
With many organisations so unprepared for the introduction, L&D professionals should be looking to see how they can ensure employees have the knowledge they need.
The 7-point STARFISH model for gamification of learning ensures that you are effectively leveraging games-based principles to engage your audience.
With an authoring tool like CourseBuilder 8, in-house development teams can create learner-adaptive content of considerable sophistication.
CourseBuilder comes of age with version 8 as the ultimate cross-platform authoring tool for creating bespoke learning content at enterprise scale.
Carole Bower describes the key elements for effective gamification of learning. Read on to make sure your gamified programme is really hitting the mark.
Learner research creates a learning experience that connects with and engages the learner to make an impact on how they work. Five tips for doing it well.