Beleaver or remoaner, it’s hard to deny that there is pain for businesses in the uncertainty surrounding Brexit – and problems ahead for HR and L&D.
For organisations looking to support self-directed learners, line managers can be a powerful ally. But they need clear visualisations of data to help them.
The 7-point STARFISH model for gamification of learning ensures that you are effectively leveraging games-based principles to engage your audience.
Use of adaptive pathways in learning design is moving digital learning towards a more personalised, learner-centred dynamic.
Part 2 of the report from our Think Tank: Beyond The Course
Part 1 of the report from our Think Tank, ‘Beyond The Course: workplace learning in a post-course world’
You can build it, but will they come? Two acronyms from the world of marketing will help you drive better adoption for your digital learning programme.
Clive Shepherd, Founding Director at The More Than Blended Learning Company, contributes his top ten tips about learning to new Lumesse magazine The Curve.
Towards Maturity’s research allows the risks inherent in learning innovation to be calibrated with greater precision. To the benefit of all concerned.
How do you create digital learning programmes for people who don’t work in offices and aren’t online all day?
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